Platform is only on WindowsĬurrently the game is only available on Windows. In my opinion, all TCG should take this approach so game is not luck dependent but skill dependent. With these mechanics, the luck based factor of you did not draw right card, you got mana screwed just purely due to your luck are minimized. I am not sure how many times you can do this, but I had multiple turns in row I had to do this (at least 3-4). The thing you pay here is just a health point off of your hero. Now second interesting part is Carte allows you to reshuffle your hand even during middle of game if you don’t have any Shard in your hand. If you don’t have Shard card or wants to immediately generate a mana that turn, you can always sacrifice any card directly into mana pile. By choosing this the Shard card would not generate mana immediately, but goes into Shard section of the board and up on your next turn, it becomes mana card. So you don’t lose number of cards in your hand. The most basic type of Shard is essentially, you cast it and you draw a card. But not like Magic you can only cast land to generate mana, but rather if you do use mana generating card (Shard is what they call) you get various effect from it. First step is even the resource (they call these mana) is part of card type. So you have much less chance of becoming mana screw as long as you make you deck reasonable.Ĭarte goes two steps further. In this approach, you just sacrifice your card every turn (if you so choose) and that turns into your mana. This is one aspect I really liked Shadow Era, which uses Resource approach. My understanding of these terms are essentially, you either have no mana to cast your creatures or you have tons of mana but no creature to cast. TCG requires strategy but not too infrequently in Magic (at least someone inexperienced like myself), you get what’s called Mana screwed or mana flooded. Daily tournament (actually multiple times a day) 3. Multiplayer mode (3 players) against AI boss, which supposedly not easy.ģ. The goal for any TCG is basically eventually get all the mode that Magic has e.g. As for Magic, no TCG can beat it with variety of game mode it has. Though Shadow Era is also planning to have these, currently they do not have official tournament mode nor multiplayer mode. (I guess the origin of this is Yu Gi Oh?) Cards are faced down, but definitely more than 2 trap cards. So definitely adds lots of deck variation. What you pay is your health when you cast those card that are not same color as your hero. But unlike Shadow Era, you can use other color’s card in your deck. Warrior or like Magic Red, White, Blue, Green or Black. Your hero determines the type of your deck sort of like Shadow Era i.e. ![]() This is where in my opinion make this game more similar feeling to Shadow Era than the Magic, but overall the game is really a mixture of Yu Gi Oh, Magic and Shadow Era (or WoW). In magic, this corresponds to both instant and sorcery. Just like direct magic affecting card in any TCG. You have to actually cast your creatures in either defense or attack zone. To give the feeling of the complexity the easiest to mention is number/types of cards there are.īut this is already a bit more complex than the Shadow Era. One example here is Carte has counter mechanism built in like Magic. Yet less complex as Magic, the way it is built, it seem to have potential to be as sophisticated/strategic as Magic if not all way to the level fairly close. This game is much more complex than the Shadow Era. In addition, I used terms “Likes” and “Dislike” to compare rather than pros and cons because many of the following are really personal preference and many of you may actually choose certain aspect of the game I like as disadvantage or the other way around. This is why I call this First Impression rather than full review. ![]() So my experience on Carte is definitely limited and there are many aspect of the game that still unknown to me. I have only played through tutorial and only a few of AI games on Carte. Couple things about the following though. Below are my quick comparison between the two games (Shadow Era and Carte) plus a little comparison to the TCG gold standard i.e.
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